Game Designer | Concept Artist | 2D+3D Assets


b. 1986, HK.



B.F.A. Computer Game Design, George Mason University, Fairfax, VA     Dec 2018 — May 2019

Concentration: Visual Arts



Teacher’s Assistant for Highschool Art and Animation, Envision           July 2018

•        Helped lead a classroom of 28 students.

•        Coordinated efficiently with a revolving group of 7 other teacher assistants.

•        Taught how to model, texture, bone, rig, animate, and export in a 2-week process.

•        Leveled up my proficiency in 3ds Max, Photoshop, and Unity.



Stage Hand, Eagle Bank Arena, George Mason University                 Aug 2014 — Sep 2018

•        Interpreted instructions for equipment worth over $2,000 to create a safe environment.

•        Worked with a team of over 80 staff members to efficiently set up and transport equipment.

•        Adapted to a workload of over 18 hours a day.

•        Handled multiple pieces of equipment weighing over 1 ton.



Game Analysis Design Interest Group, George Mason University         Aug 2016 — Mar 2018

•        Designed all attributes of 6 playable characters over the span of 3 months.

•        Worked in a group of over 20 people to layout streamline game mechanics.

•        Created 2D assets for 4 different games, 1 game every semester (16 weeks).

•        Lead role in Narrative and Game Design Document sprint teams.


Volunteer Work

Music and Gaming Festival D.C. Staff Member                                        Jan 2010 — Jan 2018

•        Welcomed and instructed 30+ volunteers on tasks required throughout the weekend.

•        Managed inquiries of over 300 participates within the course of four days.

•        Played a vital role in keeping team moral high.

•        Became familiar in the inner-workings of a convention that housed over 36,000 people.



•        Skilled in Photoshop, Illustrator, After Effects 

•        Efficient in 3ds Max and Unity

•        Experienced in Microsoft Word and Excel

•        Versed in C++ and Visual Studios